mikedmc I want to use Spine in my next game and I'm giving it a test drive. I noticed that the cpp runtime is new and I wanted to know if it's safer to use the cpp or the c runtimes. Developing the game will take one year and I wouldn't want to find myself working on a deprecated branch. Which one is the long term future? cpp or c?
Mario C++ all the way! Though we will keep the C runtime on par with the other runtimes. However, our engine integrations (UE4, cocos2d-x) will only be supported for C++ from Spine version 3.8 onwards.