I've complied the Godot source with the Spine runtime (https://github.com/GodotExplorer/spine) and it all works fine in the Godot IDE. I can press F5 and it will play my project just fine with my Spine character.
However, when I export the project for "Windows Desktop (Runnable)" it will provide me with an '.exe' and '.pck' files, which when I run, will halt on errors. (show below - I've looked at these Godot code files, but most of this is beyond my knowledge.)
Is there an issue with this Spine runtime when exporting to Windows Desktop in GODOT 3.0.6?
I am thinking there may be an export template I am missing.(?)
Any advice/help is most welcome!
(I've also asked this at Godot.org as well)
Launch Errors
I get 25 of these errors in a row:
ERROR: get_parent_class: Condition '!ti' is true. returned: StringName() at core/class_db.cpp:331
Then I get:
ERROR: No loader found for resource: res://_graphics/Character.json at core/io/resource_loader.cpp:186
ERROR: poll: res://Character.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://_graphics/Character.json at scene/resources/scene_format_text.cpp:439
Followed by:
ERROR: load: Condition 'err != OK' is true. returned: RES() at core/io/resource_loader.cpp:149
ERROR: Failed loading resource: res://Character.tscn at core/io/resource_loader.cpp:186