Are you using the Sprites/Default
shader on purpose here instead of the Spine/...
shaders?
Anyway, I would either recommend to export the atlas with Premultiply alpha
enabled, or have the Bleed
option enabled when exporting straight-alpha textures. If you are using Spine shaders, be sure to have Straight Alpha
ticked at the material when you exported the atlas with Premultiply alpha
disabled.