Hello,
In our productions we are used to create a lot of animations that target specific part of a characters. For example, emote animations for the face expression, head animations for the head direction, body animation etc. With all that animation we then define "spine behaviors" like "walking_left" , "victory" , "Jumping" etc. which are a combination of animations.
The preview window animation was a really great surprise as it now helps us to preview what we called " spine behavior" right inside Spine. But we still have to re-create those behaviors in our game (Unity engine) using a custom script. I know there is no plan to add this kind of concept in Spine (but it would have been really useful) but if you could add the possibility to export (as a csv or json or whatever) the current preview animation window configuration it would ease our work (increase speed and decrease mistakes) by not having to manually re-create those combinations but simply by loading and parsing that file in the editor.
Is that something possible ?
Thanks