I have a character in Spine whose images are very high resolution. Up until now, I had been setting the scale to 0.3 when I export the character (to its own atlas).
Now I need to combine my character's images into one big shared atlas, so I need to scale down the source images. If I were to just edit the character's source images and scale them down, it would shrink them in Spine as well, and the images wouldn't fit the skeleton correctly anymore.
Is there some wizardry that would allow me to scale down the Spine character's skeleton the same amount that I scale down the images?