Hey guys,
I have exported a .json file with atlas for animation with a runtime. I want to use the runtime to bake all the frames of this animation to a grid inside a texture at runtime.
Problem is I cannot understand how to get each frame size and origin? When I export as png grid from Spine it does exactly what I want to do with the runtime. Is this only possible with Spine, or the runtimes can also do it?
Thank you for your time!