Hi,
is there a way to bypass slot attachments mix/blend animation when setting an animation?
For 0.2 secs (default blend time) Spine will set animations attachments and I can't override this.
In general, how can u override slots attachments and/or attachments blending? Spine update seems to just take control of the slots in any case even if u set the slots manually on Update().
I want to disable spine slots attachment management for certain animations or under certaing circumstances.
I also have the same problem on Unity's Timeline.
thx
I've just discovered that if I set the attachments on Update() AND on LateUpdate() it will override attachments correctly. Probably it depends on the execution order.
But this is so bad.
Is there an elegant way to do this?