In my game I currently have two working spine characters which are animating and rendering properly. However, with the latest spine version (3.7.51) when I try and export an additional slot and point attachment into my game from the spine editor my game crashes. It seems like
spSkeletonJson_readSkeletonDataFile()
is returning a null pointer. If I update my skeletons again to not having the point attachment OR if I change the point attachment to a different attachment within spine editor, say a bounding box attachment, then things compile and run fine again. Why is the point attachment causing a crash?