I dont find any docs whether spine runtime supports multithreaded update or not. if it supports theoretically, can i parallel write code like following :
{
// in each thread
spAnimationState_update(state, deltaTime);
spAnimationState_apply(state, skeleton);
spSkeleton_updateWorldTransform(skeleton);
}
p.s I notice it's not safe, cos there are some events callbacks in spAnimationState_apply. The update of spine animation is main bottleneck of our game now. thank you