I forgot to say that I'm inside a SpineAnimationStateTimeline track, BUT inside an empty space where there are no clips. (Timeline still playing tho)
(Inside this empty space I'm playing animation through code, since there are no spine clips)
Maybe there's something wrong in settings the attachments?I'm just setting Slot attachment property..
Below, the call stack that is making (unwanted) changes to my attachments:
Spine.Slot:set_Attachment(Attachment) (at Assets/Spine/spine-csharp/Slot.cs:62)
Spine.AttachmentTimeline:Apply(Skeleton, Single, Single, ExposedList`1, Single, MixPose, MixDirection) (at Assets/Spine/spine-csharp/Animation.cs:777)
Spine.AnimationState:ApplyMixingFrom(TrackEntry, Skeleton, MixPose) (at Assets/Spine/spine-csharp/AnimationState.cs:276)
Spine.AnimationState:Apply(Skeleton) (at Assets/Spine/spine-csharp/AnimationState.cs:180)
Spine.Unity.SkeletonAnimation:Update(Single) (at Assets/Spine/spine-unity/Components/SkeletonAnimation.cs:191)
Spine.Unity.SkeletonAnimation:Update() (at Assets/Spine/spine-unity/Components/SkeletonAnimation.cs:180)
UnityEngine.GUIUtility😛rocessEvent(Int32, IntPtr)