As I understand linking other project into current project is easier and more straightforward than liking skeleton from other project into current project.
We can live with that and all ok. :-)
Also regarding the animations if they are somehow grouped then all is manageable and nice.
To have only one file with all skeletons is not desirable since we need to share projects with different animators and to share huge projects that contain tens of skeletons is not teamwise manageable.
So to recapitulate. Having Linked project is great. :-) Thank you for that. And having grouped animations is also nice. :-)
I would humbly ask you guys to implement those two features in next version. :-)
Have a nice day, Marek.
Updated initial post for :
Link project...
Allows to link project into current project. The concept of linked project(s) allows us evolve characters in their respective spine projects but use them in production of animated movie/youtube episodes as needed. Also it will allow us to send more projects to different animators at once and once they are all done we can then link all those projects into one and composite final episode scene animations.
Animations grouping
Since linked skeletons workflow for Peppa Pig like episodes will result in many animations that are just situation and environment specific we need to group the animations into logical groups. For example Episode01, Episode02.... groups.
Updated inital post for :
Mix Times View
For easing developers setting correct mix times in their respective engine it would be actually nice if Spine Editor can have Mix Times View where animators can prepare transition mix times so that all looks nice after export. If not defined the default 0.2 is used.