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Hey i was doing some animation and realized that i am unable to offset mesh keyframes for a loop animation ...
Is it a bug ?

One think I can think of is that for "offset" to work, the first and last key need to be identical.

@fantasyz the keys are identical in my animation

It didn't show any warning notification as well . as it does if the start and last keys are not exactly same .

then it probably doesn't work for mesh. I also found that offset doesn't for path too. The key will just shift position without the circular update.

As per documentation, the function is not implemented for deform keys: Dopesheet - Spine User Guide: Key Offset

Key Offset requires the first and last keys to be the same and only works on rotate, translate, scale, shear, and slot color keys.

But I've added an issue for this: Make offset work on deform keys · #344 · EsotericSoftware/spine-editor