Hi!
I was wondering if it's possible to use Spine in some way with 2DxFX asset on the assetstore.
https://assetstore.unity.com/packages/tools/sprite-management/2dxfx-2d-sprite-fx-42566
I currently don't know how 2DxFX shader works but for some reason if you use their shader on top of a Spine object it renders completely invisible, but if you use it on top of a Sprite (with the sprite default material) it works. So if Spine works if you use the default material for sprites, even standard shader, why it doesn't work with 2DxFX? I think the shader would be applied on top of the texture for the atlas of the spine object, don't know why it renders invisible. For now my only solution is to export Spine animations as spritesheets but that totally destroys working with spine and blending animatinos, interpolating, etc.
I would like to use the effects and shaders provided with 2DxFX in conjunction with Spine animations. If it is impossible to do so, well it doesn't matter. I still can use it on other sprites and stuff not animated with Spine.
I made the mistake to buy Spine and then buy 2DxFX without thinking if it would be compatible, a beginner mistake in the world of Unity and assets.
Many thanks for the awesome support btw!