Hello,
I already posted a similar topic last year, but my needs are now more clear
I would like to have a character than can handle multiple weapons, as example, let's take a shield, swords, pistols, spike etc...
I know I can just switch the image attachment at runtime but I would like to get FFD features on weapons, and some weapons would need specific bones or specific IK constraint. (I am using unity)
What I tought:
Using a skeleton attachment
Using Unity skeleton splitter
Is there a better way? I'm wondering if the editor can handle this? I would like to keep character animation on spine side as much as possible.
Thank you