v3.7v3.8v3.9
GitHub: Editor | Runtimes
Unsorted9

[runtimes] Check version and fail gracefully if runtime version doesn't match skeleton version

#1497
 

[unity] SkeletonGraphic (UI) issue

#1488
 

Add support for Cocos Creator 2.2.0

#1465
 

[csharp] HasTimeline consumes a lot of CPU

#1462
6 

[unity] BoneFollower support as a multi-level child

#1450
 

[unity] Fixed issue #1397 when renaming or moving sprite texture would result in next re-import destroying material and breaking

#1398
 

[unity] Support for moving/renaming sprite texture files (destructive reimport)

#1397
1 

Changing a Unity SkeletonAnimation non-looping animation to looping doesn't work

#1396
 

[unity] Check more accurately whether a json is for Spine or not

#1395
 
Enhancements111

Setting to use middle click for panning

#357
v3.9 4 

Path constraint proportional percent spacing

#414
v3.9 

[unity] Runtime cleanup after 3.8 release

#1414
v3.9 

Add padding setting to Inkscape export script

#107
1 

Sort version numbers under Spine Settings

#492
 

Allow the Slot Color view to set colors for bones and attachments

#488
 

More options for selecting bones

#482
 

Mesh UV texture offset

#479
2 

Import full frame PNG files as attachments

#476
 

Alignment tools

#475
 

Custom wireframe color for meshes

#472
 

Warn user before saving if the file on disk changed

#470
 

Proportional bone splitting

#466
 

Duplicate attachment dialog

#464
 

Skin properties row for attachments

#463
1 

Allow Clean Up to be used for animations intended for higher tracks

#461
 

Adjust mesh weights to match another mesh

#447
 

Scroll timeline horizontally with mouse scroll wheel

#439
 

Skeleton locking

#436
2 

Add bones to existing "Bones" list under constraints

#419
 

Add type-to-search and type-to-filter to Animations list

#417
1 

Setting for suboptimal zoom

#413
 

Improve stored selections

#409
3 

Motion blur for image/video export

#392
2 

Show slot properties when an attachment is selected

#387
1 

Import animation from CLI

#379
 

Range constraints

#375
1 

Easier scaling of animation speed/dopesheet key spacing.

#374
1 

Preview view improvements

#371
4 

Add Krita export script

#358
1 

Allowing ghosting of bones

#356
 

Menu for selecting an attachment under the mouse

#355
 

Allow bone order to be changed

#354
 

Tinting multiple slots at once

#347
5 

Control X and Y separately with a transform constraint

#342
8 

Weight locking

#338
2 

Allow Tint Black on region attachments.

#327
1 

Separate views for tree sections: constraints, draw order, events, images, audio

#322
2 

Improve "Shift" hotkey functionality when creating straight edges in Edit Mesh mode

#314
 

Snap to center of edge when creating vertex

#313
 

Allow transferring weights from one bone to another

#301
1 

Save current views layout

#298
1 

Hide unkeyed bones to reduce clutter

#292
3 

Mesh Manipulation: mirrored vertex creation

#274
 

Multi-Monitor Support for editor

#266
2 

[UI] Fix editing key Interpolation Graph presets.

#250
 

Allow aligning attachments with bones outside of Setup Pose.

#248
7 

ctrl+shift+arrow_down to select all children instead of just the first

#226
2 

Allow editing properties for multiple constraints at the same time

#207
 

Hotkey editor

#206
4 

[Find and Replace] Find and remove unused attachments

#200
3 

Allow linked meshes to be moved to a different slot

#195
1 

Duplicate constraints

#183
4 

Mesh soft selection: graph

#181
 

Mesh manipulation: primitive shapes

#179
 

Mesh manipulation: lasso selection

#178
 

Motion paths for ghosting

#177
4 

Let Texture Packer pack pages according to setup pose draw order.

#176
 

Per-vertex colors

#175
 

Setup mode compensation

#167
 

Copy/paste attach keys to other slots

#165
 

Hotkey for centering on current selection

#161
 

Non-destructive offset+shift for secondary motion.

#153
2 

Setup Mode: "Mirror" a chain of bones and images.

#150
2 

Better communicate the difference between slot visibility and keyed slot attachment.

#149
3 

Constrain different transform properties

#121
2 

Curve editor

#118
6 

Allow numeric input for vertices

#77
 

Mesh manipulation: rotate/scale vertices in edit mode

#60
1 

Export slot visibility as nonessential data

#53
 

Copying keys to another bone should support multiple bones like when copying bone poses

#51
 

Bounding circles

#39
 

Sync first and last keys for looping animations

#35
2 

Skin change keys

#34
 

Math expressions for transform numeric input

#33
 

Show key values on hover

#29
 

Control over rotation direction

#28
 

Key RGB separately from A

#27
 

Key X and Y translation separately

#26
 

Name/value annotations

#25
3 

Timeline annotations

#24
 

Mark portions of an animation to export as multiple animations

#22
 

Copying keys should use world or local space like copying bones

#18
 

Color chooser presets

#10
 

Frame-by-frame animation support

#9
2 

Skeleton attachments

#8
7 

Slot image chooser

#1
2 

API to support serializing AnimationState

#1185
6 

[cpp] Attachment cloning problems

#1456
4 

[ue4] Apply multiple skins via blueprints

#1416
 

[unity] Arbitrary frame animation preview in Scene

#1304
 

[unity] Precompiled dlls / compile time

#1276
 

[unity] SkeletonRenderSeparator for SkeletonGraphic

#1254
2 

[cocos2d-x] adpater to new renderer in cocos2dx v4

#1244
11 

[starling] Add filter support

#883
3 

Add general API to insert external images/sprite in draw order

#859
 

[c3] Add support for Scirra Construct 3

#762
36 

[godot] Add support for Godot Engine

#728
72 

[unity] Provide better editor customizability at SkeletonRenderer to e.g. set custom skins

#1469
 

[unity] Support RootMotion and NormalizedTime at Mecanim animation

#1417
2 

[unity] Support 2D Lights of Unity 2019.2

#1413
1 

[unity] Preferences section with straight/pma workflow import options

#1410
 

[unity] Performance improvement - parallelization

#1348
2 

[unity] Add fadeout example scene

#1337
 

[unity] SkeletonGraphic blend modes support

#1316
1 

[unity] Make shaders compatible with Linear Color Space

#1301
1 

[unity] AtlasRegionAttacher creates unnecessary Material clones

#1285
 

[unity] Timeline playback speed and other removed features

#1262
1 

[libgdx] Use a tree for Skeleton Viewer skins and animations

#1482
 

[AnimationState] Wildcard for AnimationState mix data.

#949
4 

[unity] Unity 2017.x Sprite Atlas Support

#940
15 
Bugs13

Screenshoting on macOS interferes with Wacom

#221
 

Compensation will sometimes break Mesh Attachments on continuous transforming

#452
1 

Exporting very large images silently fails

#151
2 

LWJGL fails in certain display configurations on Linux

#94
1 

[unity] Mix and Match Equip example problem

#1486
3 

[unity] MeshGenerator doesn't handle skeletons with no active attachments

#1491
 

[unity] AtlasUtilities texture clone does not copy wrap mode or filter mode.

#1478
 

[unity] Skin created by GetRepackedSkin doesn't maintain bones

#1474
 

[unity] Adapt skeleton baking window to Unity 2018.3 prefab API and reactivate

#1471
 

[unity] Prefab inspector preview constantly reloading in Unity 2019.3

#1387
 

[unity] Spine/Skeleton Lit shader shows incorrect light/dark changes

#1372
 

[unity] Timeline multi-track scrubbing not working

#1313
 

[unity] Mecanim animation preview windows

#1253
 
Ready3

[unity] Prefab instance always lists MeshFilter as override

#1273
1 

Copy constructors for Skeleton and AnimationState.

#1215
4 

[unity] LWRP example scene and out-of-the-box support in Unity 2019

#1255
6 
In Progress7

[cocos2dx] Broken culling when using 2d projection

#1445
v3.9 

[libgdx] Skin.setAttachment() does not work as expected.

#1485
2 

[cocos2dx] Unexpected behaviour for getBoundingBox

#1483
 

[spine-ts] spine-canvas scale incorrectlly when size and orig in atlas are not equal

#1477
 

[ts] Animation transition overhooting

#1467
 

[ue4] Spine Widget flickering on mobile

#1458
6 

[Skeleton Viewer] not working on MacOS 10.15 Catalina

#1423
1 
Urgent1

IK constraint options keys incorrectly exported

#491
1 
Done15+

[csharp] MeshAttachment Copy and NewLinkedMesh do not copy the entire region information

#1499
 

[cpp] Undefined type compilation error

#1498
2 

[C] Debug Mode Json Destructor Crash

#1470
3 

[cpp] Reduce memory consumption

#1444
1 

[ue4]Support widget's transform property

#1496
1 

Remove unnecessary STL includes

#1479
3 

Slot not found: name (Error with Spine Version 3.8.x)

#1495
2 

[ue4]Spine crashed when startup on iOS

#1475
3 

[cpp][ue4] Clipping does not work as intended

#1494
2 

[corona][lua] Freshly exported mix-and-match example doesn't work with Corona example

#1492
3 

[cpp] PathConstraint data parsing incorrect for JSON

#1493
2 

[cpp] No way to set _regionDegrees in MeshAttachment

#1480
 

Add code formatters for all languages and IDEs we use

#1205
1 

[lua] PathConstraint timelines not working

#1466
 

[lua] Multiple clippings problem

#1489