Pharan लिखाMost runtimes should have a Skeleton.getBounds
But just creating a BoundingBox under your root bone is probably more performant.
Oooo, thanks Pharan!
Looking at it, I see that offset and size are the OUTPUT, makes sense.
I'm a bit confused on the "temp - Working memory". Guessing I just have to declare the FloatArray on my own for the animation, and then pass it in when I call getBounds? That way it doesn't have to create its own FloatArray every time its called?
Just want to make sure :nerd: